Stack Implementation on Programmable Graphics Hardware

نویسندگان

  • Manfred Ernst
  • Christian Vogelgsang
  • Günther Greiner
چکیده

We present a technique that allows the implementation of a stack on programmable graphics hardware, using textures and fragment shaders. This development enables a whole new class of GPU algorithms, including recursive functions on complex data structures. Kd-tree traversal for ray tracing is demonstrated as an application. The traversal core was integrated into a purely GPU based photorealistic path tracing system.

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تاریخ انتشار 2004